BDU_clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.
Dday_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Enforcer: Responsible for High/ Lowpoly and textures for leather parts. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Minotavr skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Syd skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Watches: Lowpoly, bakes and textures.
White Helmets - helmet: Highpoly, lowpoly, bakes and textures.
White Helmets: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.
Zedra skin 1: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Zedra skin 2: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
I worked with the team at Infinity Ward on various assets and skins for Modern Warfare.
-
“Not for download or distribution without prior written approval from Activision."